MUITO SIMPLES! Fiz em menos de 5 Minutos... Ficou legalzinho e irei utilizar em meu Servidor, espero que gostem:
pawn Code:
#include <a_samp> #define TEMPO 5 //TEMPO EM MINUTOS (TROCAR O "5") new BigEar[MAX_PLAYERS]; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" FS by Sr_Trojan");print(" vicioemsamp.blogspot.com.br");print("--------------------------------------\n"); return 1; } public OnGameModeInit() { SetTimer("Ganhou", TEMPO*60000, true); return 1; } forward Ganhou(); public Ganhou() { new Players = 0; for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && !IsPlayerNPC(i)) { Players++; } } if(Players >= 15) { new PlayerWin = random(Players); if(!IsPlayerConnected(PlayerWin)) return Ganhou(); new Moneys = 100 + random(1900); new PlayerName[64], string[128]; GivePlayerMoney(PlayerWin, Moneys); GetPlayerName(PlayerWin, PlayerName, sizeof(PlayerName)); format(string, sizeof(string), "* %s achou R$%d no chão.", PlayerName, Moneys); ProxDetector(30.0, PlayerWin, string, -1, -1, -1, -1, -1); return 1; } return 1; } stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(!BigEar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } } return true; }
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